GameMaker, a popular series of game development engines, has recently implemented changes to its pricing model with a focus on non-commercial use, hobbyists, and indie developers. The software, known for its user-friendly design, will now be available for free on non-console platforms for non-commercial purposes.
As part of this new pricing model, GameMaker has replaced subscriptions for creators and indie developers with a one-time fee of $100. This fee grants users a commercial license and permits exports to desktop and mobile platforms. These changes were motivated by the recent controversial pricing model adjustments made by Unity, another well-known game development platform.
Unity had initially proposed a fee for developers per game install, which sparked outrage among indie developers. However, due to the backlash, Unity ultimately retracted its plans. In light of these developments, the head of GameMaker, Russell Kay, expressed the company’s intention to provide a positive environment for developers, offering an alternative to other platforms.
The recent pricing changes for GameMaker have already taken effect, and the company has alluded to potential future plans of going open-source. This move has led indie developers to explore alternative options like Godot Engine, seeking stability and affordability after the upheaval caused by Unity’s fee plans.
In the midst of these industry changes, Mega Crit, the studio behind the critically acclaimed game Slay the Spire, has released a free deck-builder and auto-battler called Dancing Duelists. This game has garnered attention from indie developers, serving as a viable alternative to the platforms that have faced recent criticism.
Meanwhile, Unity has announced its upcoming release of an engine equipped with “responsibly sourced” AI tools in 2024. This development demonstrates their continued commitment to innovation and addressing the concerns of their user base.
Overall, GameMaker’s new pricing model for non-commercial use is a step towards providing a more accessible and developer-friendly environment. With Unity’s pricing model controversy influencing the industry, platforms like GameMaker and Godot Engine are emerging as viable alternatives for indie developers, fostering a sense of community and affordability. It will be interesting to see how these changes shape the gaming landscape in the coming years as both established and emerging platforms strive to cater to the needs of their user base.